/meow health
/meow health
Permission: bukkit.command.meowmc.health.
health is the one-page summary, rendered in the house monochrome style with
one status rule: values that have a budget are green
inside it and red outside it.
Per-world form
/meow health <world>
An argument narrows the page to one world (case-insensitive; tab completion
lists world names): that level's Chunks, Entities and Players rows.
Per-world tick timing has no source in this build. The server-wide MSPT and
TPS lines stay on the answer; a per-world timing figure is not rendered rather
than a plausible-looking number without a source (worlds[].mspt is the report
schema's documented null — see Report artifacts).
What the page shows
| Line | What it is |
| --- | --- |
| MSPT | Milliseconds per tick, with the tick budget in parentheses. |
| TPS | TPS across five windows: 5s and 10s from the shared sampler, then 1m, 5m, 15m from the server's own long-window arrays — the same windows /tps renders. |
| Memory | Heap used / heap max, plus direct memory used, and the direct cap when one is set. |
| GC | Garbage collection as a fraction of wall time. |
| Chunks / Entities | Loaded chunk and entity totals, summed across worlds. |
| Threads | JVM thread count, plus the number of registered MeowMC thread pools. |
| MeowMC … on 26.3 — … | The version line: the server's own reported version string, the Minecraft version, the JVM, core count. |
Example
MSPT 11.8ms (budget 50.0ms)
TPS 5s 20.0 10s 20.0 1m 20.0 5m 19.7 15m 19.1
Memory 1.3 GB / 4.0 GB heap direct 76 MB / 1.0 GB
GC 3.1% of wall time
Chunks 1402 Entities 2755
Threads 31 jvm, 6 registered pool(s)
MeowMC 26.3 (MC: 26.3) on 26.3 — Java HotSpot(TM) 64-Bit Server VM 25+38, 8 cores
Rules worth knowing
- The budget rule is the only colour. MSPT is green inside the tick budget and red past it; GC is green up to a tenth of wall time and red past that. Everything else is neutral — TPS is a reading, not a verdict, and the windows tell you the trend.
- A cold server renders nominal readings.
/meow reportis the explicit alternative — its artifact nulls the sampler-sourced quantities on a cold server (see Report artifacts).
Related
/meow tps— the same TPS readings rendered as bars./meow report— the same surface, written to a JSON artifact./meow perfhud— the in-game HUD that renders the sampler continuously, per player.